Cool Looking One Handed Swords Concept Art

FFXII Weapons Menu Icon.png

Artwork of greatswords, ninja swords and rods.

Scan of some rods.

For the page on the original version of the game, see /Original

The following is a list of the weapons in Final Fantasy XII: The Zodiac Age.

Most melee weapons have a chance of performing a random hit combo, while ranged weapons and measures can deal critical hits. Some weapons cannot do either. Some weapons can knockback opponents while others cannot. Some weapons have an elemental affinity, which lets the wielder deal +50% the normal damage with attacks related to the element. Certain weapons can inflict opponents with statuses on hit. Different weapon types vary in charge and action time. Characters perform a different victory pose after a boss battle depending on which weapon they finished the battle equipping.

Several new weapons were added to the International Zodiac Job System version compared to the original release, and carried over to The Zodiac Age. Many are higher grade versions of previous weapons, and in the Japanese version are denoted by a letter at the end of their name. They look identical to their original counterparts, but have higher attack power, and many have added effects.

The Shikari Nagasa and Mina were added to replace the Danjuro from the original version, and now have different requirements for obtaining, as well as different stats from the Danjuro. Two weapons, Great Trango and Seitengrat, were added in as new ultimate weapons, and have the highest stats. They are invisible when equipped.

Contents

  • 1 Damage formula
  • 2 Unequipped
  • 3 One-handed weapons
    • 3.1 Swords
    • 3.2 Daggers
    • 3.3 Axes and hammers
      • 3.3.1 Axes
      • 3.3.2 Hammers
    • 3.4 Maces
    • 3.5 Measures
  • 4 Two-handed weapons
    • 4.1 Greatswords
    • 4.2 Katana
    • 4.3 Ninja swords
    • 4.4 Spears
    • 4.5 Poles
    • 4.6 Rods
    • 4.7 Staves
  • 5 Ranged weapons
    • 5.1 Bows
    • 5.2 Crossbows
    • 5.3 Guns
    • 5.4 Hand-bombs
  • 6 Guest weapons
  • 7 Dummied weapons
  • 8 Other appearances
    • 8.1 Dissidia Final Fantasy NT
    • 8.2 Dissidia Final Fantasy Opera Omnia
    • 8.3 Pictlogica Final Fantasy
    • 8.4 Final Fantasy Airborne Brigade
    • 8.5 Final Fantasy Record Keeper
    • 8.6 Final Fantasy Brave Exvius
    • 8.7 Mobius Final Fantasy
  • 9 Etymology
  • 10 References

Damage formula [ ]

Weapons use various calculations to determine damage. The calculation used is usually determined by the weapon category, however, there are some exceptions.

Strength formula

Used by swords, greatswords, spears, and crossbows. Damage is reduced by target's Defense, and increased by user's Strength.

Magick Power formula

Used by katana and staves. Damage is reduced by target's Defense, and increased by user's Strength and Magick Power.

Vitality formula

Used by axes, hammers, and hand-bombs. Damage is reduced by target's Defense, increased by user's Strength, Level, and Vitality, and varies more greatly from randomness.

Speed formula

Used by daggers, ninja swords, and bows. Damage is reduced by target's Defense, and increased by user's Strength and Speed.

Pierce formula

Used by measures and guns. Damage is not modified by target's Defense, and varies more greatly from randomness. Unlike other formulas this is not modified by the user's level.

Mace formula

Used primarily by maces. Damage is reduced by target's Defense, and increased by user's Magick Power.

Pole formula

Used primarily by poles. Damage is reduced by Magick Defense, and increased by user's Strength.

Unarmed formula

Used when unarmed. This formula is the same as the regular Strength formula, however it doesn't add 1 to the Strength stat.

If the user has the Brawler augment (through either the Brawler license or with the Amber Armlet), the Attack Power is instead calculated .

Unequipped [ ]

When unequipped, players attack with "Unarmed". Unarmed uses its own formula similar to the Strength formula, but without a +1 boost. Unarmed has a smaller Attack Power than the weapons that use the Strength formula, making it an undesirable choice. If the player has the Brawler ability (from the Brawler license or the Amber Armlet) then instead of using the Weapon's attack stat it uses .

Weapon Attack Element On-hit Combo rate Cost License
Unarmed
FFXII Unarmed Icon.png
11 None None 5% None
Equipped when no weapons are equipped. Improved with Brawler.

One-handed weapons [ ]

FFXII One-Handed Weapons Menu Icon.png

One-handed weapons are the most plentiful type of weapon. Using a one-handed weapon allows the wielder to equip a shield with their other hand, giving them more evasion.

Swords [ ]

FFXII Swords Icon.png

Swords offer a balanced mix of speed, consistency, and power. Damage is calculated based on the character's strength, the weapon's attack, and the enemy's defense. Swords can knockback enemies.

Swords' damage calculation:

The Knight can equip every sword, and the Time Battlemage and the Bushi can equip high level swords, and the Blood Sword, respectively; if they invest in Espers on the License Board.

Weapon Attack Evade Element On-Hit CT Combo rate Metal Value (Sell: Half of value) License
Mythril Sword
MythrilSword-ffxii.png
Original stats
14 5 30 5% 0 (300) Smallswords
Treasure: Henne Mines (Phase 2 Dig) / Cerobi Steppe (Crossfield)
Initial: Reks
Broadsword
Broadsword-ffxii.png
Original stats
14 5 32 5% 1 390 Swords 1
Shop: Rabanastre / Giza Plains - The Dry / Barheim Passage
Treasure: Dalmasca Westersand (Corridor of Sand) / Garamsythe Waterway (Northern Sluiceway)
Drop: Sleipnir (3%)
Steal: Cactoid (3%) / Cactite (3%)
Longsword
Longsword-ffxii.png
Original stats
20 5 32 5% 1 800 Swords 2
Shop: Rabanastre / Nalbina Fortress / Barheim Passage
Treasure: Garamsythe Waterway (No. 10 Channel (Flooded))
Initial: Ashe
Iron Sword
IronSword-ffxii.png
Original stats
25 5 32 5% 2 1,250 Swords 2
Shop: Rabanastre / Bhujerba / Dreadnought Leviathan
Treasure: Dreadnought Leviathan (Starboard Section)
Drop: Razorfin (3%)
Steal: Mimic (3%) / Seeker (10%)
Bazaar: Iron-forged Blade
Mythril Blade
MythrilBlade-ffxii.png
Original stats
23 5 30 5% 0 (1,500)
Treasure: Cerobi Steppe (Feddik River) / Necrohol of Nabudis (The Slumbermead)
Initial: Basch
Zwill Blade
ZwillBlade-ffxii.png
Original stats
30 5 32 5% 1 1,800 Swords 3
Shop: Rabanastre / Bhujerba / Dreadnought Leviathan
Treasure: Dreadnought Leviathan (Sub-control Room)
Ancient Sword
AncientSword-ffxii.png
Original stats
35 5 Petrify (15%) 32 5% 1 2,450 Swords 3
Shop: Rabanastre / Bhujerba / Dalmasca Westersand / Nam-Yensa Sandsea / Tomb of Raithwall / Balfonheim Port
Treasure: Ogir-Yensa Sandsea (Platform 1 - Refinery)
Steal: Urutan Eater (10%)
Blood Sword
BloodSword-ffxii.png
Original stats
38 5 Sap (100%) 32 5% 1 (2,880) Blood Sword (50)
Treasure: Tomb of Raithwall (Cloister of Flame) / Mosphoran Highwaste (Rays of Ashen Light) / Cerobi Steppe (Old Elanise Road)
Drop: Seeker (Henne Mines - 1%) / Seeker (Tomb of Raithwall - 1%)
Lohengrin
Lohengrin-ffxii.png
Original stats
40 5 32 5% 1 3,200 Swords 4
Shop: Rabanastre / Nam-Yensa Sandsea / Tomb of Raithwall / Jahara / Balfonheim Port
Treasure: Nam-Yensa Sandsea (Simoon Bluff)
Flametongue
Flametongue-ffxii.png
Original stats
45 5 Effect: Fire 32 5% 1 4,000 Swords 4
Shop: Jahara / Mt Bur-Omisace
Treasure: Giza Plains (Tracks of the Beast) / Zertinan Caverns (Halls of Ardent Darkness) / Ozmone Plain (The Shred) / Tchita Uplands (Uazcuff Hills)
Steal: King Bomb in Trial Mode Stage 21 (uncommon)
Poach: Jelly (5%)
Bazaar: Burning Blade
Demonsbane
Demonsbane-ffxii.png
Original stats
51 5 32 5% 1 5,200 Swords 5
Shop: Eruyt Village / Mt Bur-Omisace
Treasure: Dalmasca Estersand (The Yoma) / Paramina Rift (Icebound Flow)
Drop: Yeti (1%)
Icebrand
Icebrand-ffxii.png
Original stats
55 5 Effect: Ice 32 5% 2 6,000 Swords 5
Shop: Mt Bur-Omisace
Treasure: Barheim Passage (The Zeviah Span) / Paramina Rift (Silverflow's End)
Drop: Zombie Warrior (1%)
Steal: Mateus (Trial Mode Stage 16; rare)
Hunt: For Whom the Wyrm Tolls (Ring Wyrm)
Platinum Sword
PlatinumSword-ffxii.png
Original stats
61 5 32 5% 0 7,400 Swords 6
Shop: Mt Bur-Omisace / Mosphoran Highwaste
Treasure: Stilshrine of Miriam (Walk of Reason)
Drop: Mandragora (1%)
Steal: Twintania (3%)
Bastard Sword
BastardSword-ffxii.png
Original stats
67 5 32 5% 2 8,900 Swords 6
Shop: Mosphoran Highwaste / Phon Coast
Treasure: Salikawood (Diverging Way) / Tchita Uplands (Garden of Life's Circle)
Drop: Skulwyrm (Zertinan Caverns - 1%)
Diamond Sword
DiamondSword-ffxii.png
Original stats
73 5 32 5% 0 10,600 Swords 7
Shop: Phon Coast / Archades
Treasure: Phon Coast (Caima Hills) / Tchita Uplands (Garden of Life's Circle)
Bazaar: Warped Blade
Runeblade
Runeblade-ffxii.png
Original stats
78 5 32 5% 2 12,100 Swords 7
Shop: Archades / Balfonheim Port
Treasure: Tchita Uplands (Uazcuff Hills) / Necrohol of Nabudis (Cloister of the Highborn)
Drop: Babil (3%)
Sidequest: Conversations with Ktjn
Deathbringer
Deathbringer-ffxii.png
Original stats
83 5 KO (12%) 32 5% 2 13,700 Swords 8
Shop: Balfonheim Port
Treasure: Feywood (The Edge of Reason)
Steal: Ithuno (3%)
Bazaar: The Leering Blade
Sidequest: Great cockatrice escape
Stoneblade
Stoneblade-ffxii.png
Original stats
95 5 32 5% 2 (17,500) Swords 8
Treasure: Cerobi Steppe (The Terraced Bank)
Bazaar: Darksteel Blade
Sidequest: Hunt Club
Durandal
Durandal-ffxii.png
Original stats
99 5 32 5% 2 (19,600) Swords 9
Treasure: Cerobi Steppe (The Terraced Bank)
Drop: Velelu (1%)
Great Trango
Trango Tower FFXII Screenshot.png
153 0 25 30% 2 (0)
Special Properties: Invisible
Treasure: Pharos - Subterra (Abyssal - South)
Steal: Zodiark (3%)
Karkata
BloodSword-ffxii.png
92 16 Confuse (100%) 32 7% 1 (21,600) Karkata
Bazaar: Crimson Blade
Simha
Durandal-ffxii.png
103 15 32 10% 2 (23,600) Swords 9
Bazaar: Well-forged Blade
Kumbha
Masamune-ffxii.png
117 40 31 35% 2 (27,700) Kumbha
Special Properties: Range: 2 / Knockback: 0 / Damage Formula: Same as Katana
Bazaar: Master-crafted Blade

Daggers [ ]

FFXII Dagger Icon.png

Daggers deal less damage as swords, but make up for it in speed. Many also have useful additional effects. Damage is calculated based on the character's strength and speed, and the enemy's defense. Daggers are the fastest weapons, with the least charge time to perform an attack. They cannot knockback enemies.

Daggers' damage calculation:

The Shikari can equip every dagger, and the White Mage job can equip the Orichalcum Dirk and the Platinum Dagger if they buy the Famfrit license.

Weapon Attack Evade Element On-Hit Speed CT Combo rate Metal Value (Sell: Half of value) License
Dagger
Dagger-ffxii.png
Original stats
14 5 21 12% 1 390 Daggers 1
Shop: Rabanastre / Giza Plains - The Dry / Barheim Passage
Treasure: Giza Plains - The Dry (Gizas South Bank)
Drop: Seeq Thief (25%)
Initial: Vaan and Penelo
Mage Masher
MageMasher-ffxii.png
Original stats
18 5 Silence (15%) 21 12% 1 640 Daggers 2
Shop: Rabanastre / Nalbina Fortress / Barheim Passage
Treasure: Barheim Passage (Op Sector 37)
Assassin's Dagger
Assassin'sDagger-ffxii.png
31 5 KO (5%) 21 12% 1 1,920 Daggers 2
Shop: Rabanastre / Bhujerba / Dreadnought Leviathan
Treasure: Lhusu Mines (Site 2)
Steal: Tiamat (Trial Mode Stage 13)
Chopper
Chopper-ffxii.png
Original stats
40 5 Sap (10%) 21 12% 1 3,200 Daggers 3
Shop: Rabanastre / Nam-Yensa Sandsea / Tomb of Raithwall / Jahara / Balfonheim Port
Treasure: Nam-Yensa Sandsea (Simoon Bluff) / Ozmone Plain (The Switchback)
Main Gauche
MainGauche-ffxii.png
Original stats
46 50 21 5% 1 4,230 Daggers 3
Shop: Jahara / Mt Bur-Omisace
Treasure: Giza Plains (Tracks of the Beast) / Zertinan Caverns (Halls of Ardent Darkness) / Trial Mode Stage 39 (with Diamond Armlet)
Steal: Earth Tyrant (Trial Mode Stage 19; rare)
Poach: Lesser Chimera (3%)
Gladius
Gladius-ffxii.png
Original stats
56 5 Effect: Wind +1 21 12% 1 6,270 Daggers 4
Shop: Mt Bur-Omisace
Treasure: Dalmasca Estersand (The Yoma) / Paramina Rift (Silverflow's End)
Steal: Lindbur Wolf (3%)
Avenger
Avenger-ffxii.png
Original stats
66 5 Berserk (10%) 21 12% 1 8,700 Daggers 4
Shop: Mosphoran Highwaste / Phon Coast
Treasure: Mosphoran Highwaste (Rays of Ashen Light) / Tchita Uplands (Realm of the Elder Dream)
Orichalcum Dirk
OrichalchumDirk-ffxii.png
Original stats
79 5 Slow (10%) 21 12% 2 11,700 Daggers 5
Shop: Archades / Balfonheim Port
Treasure: Tchita Uplands (The Highlands) / Necrohol of Nabudis (Hall of the Ivory Covenant)
Steal: Feral Croc (3%)
Platinum Dagger
PlatinumDagger-ffxii.png
Original stats
83 5 Immobilize (10%) 21 12% 0 13,700 Daggers 5
Shop: Balfonheim Port
Treasure: Feywood (The Edge of Reason)
Drop: Shambling Corpse (1%)
Sidequest: Great cockatrice escape
Zwill Crossblade
ZwillCrossblade-ffxii.png
Original stats
87 10 Effect: Wind 21 12% 2 (15,200) Daggers 6
Treasure: Lhusu Mines (Site 11) / Cerobi Steppe (North Liavell Hills)
Drop: Vampyr (1%)
Steal: Deathclaw (3%)
Bazaar: Double-bladed Knife
Shikari Nagasa
Danjuro-ffxii.png
90 10 21 12% 2 (18,000) Shikari Nagasa & Mina
Treasure: Cerobi Steppe (The Northsward)
Steal: Vagrant Soul (3%)
Mina
Danjuro-ffxii.png
104 25 KO (70%) 21 15% 2 (25,500) Shikari Nagasa & Mina
Poach: Overlord (Trial Mode Stage 72; 5%)
Drop: Larva Eater (3%)

Axes and hammers [ ]

Axes and hammers offer a huge boost to attack at the expense of consistency, as the damage depends on a random variable. Damage is calculated based on the character's strength and vitality, the weapon's attack, and the enemy's defense. Axes attack slightly faster than hammers and both can knockback enemies.

Axes and hammers' damage calculation:

Only the Foebreaker can equip them.

Axes [ ]

FFXII Axe Icon.png

Weapon Attack Evade Element On-Hit CT Combo rate Metal Value (Sell: Half of value) License
Handaxe
Handaxe-ffxii.png
Original stats
17 6 29 6% 1 420 Axes & Hammers 1
Shop: Rabanastre / Giza Plains - The Dry / Barheim Passage
Treasure: Dalmasca Estersand (Banks of the Nebra)
Steal: Steeling (Lhusu Mines - 3%)
Broadaxe
Broadaxe-ffxii.png
Original stats
36 6 29 6% 1 1,600 Axes & Hammers 2
Shop: Rabanastre / Bhujerba / Dreadnought Leviathan
Drop: Tallow (1%)
Steal: Earth Tyrant (Trial Mode Stage 19; common)
Slasher
Slasher-ffxii.png
Original stats
54 6 29 6% 1 4,000 Axes & Hammers 3
Shop: Jahara / Mt Bur-Omisace
Treasure: Giza Plains - The Rains (Gizas North Bank) / Zertinan Caverns (Hourglass Basin, Halls of Ardent Darkness) / Ozmone Plain (Field of Light Winds) / Trial Mode Stage 40 (with Diamond Armlet)
Drop: Werewolf (1%)
Hammerhead
Hammerhead-ffxii.png
Original stats
81 6 29 6% 1 8,000 Axes & Hammers 4
Shop: Mt Bur-Omisace / Mosphoran Highwaste
Treasure: Dalmasca Estersand (The Yoma) / Stilshrine of Miriam (Walk of Reason)
Drop: Gorgimera (Zertinan Caverns - 1%)
Steal: Gorgimera (Sochen Cave Palace - 3%) / Behemoth (rare) in Trial Mode Stage 37
Francisca
Francisca-ffxii.png
Original stats
88 6 29 6% 1 9,500 Axes & Hammers 5
Shop: Phon Coast / Archades
Treasure: Phon Coast (Limatra Hills) / Tchita Uplands (The Highlands)
Drop: Mimeo (Barheim Passage - 3%) / Cerberus (3%)
Bazaar: War Axe
Greataxe
Greataxe-ffxii.png
Original stats
110 6 29 6% 2 12,000 Axes & Hammers 6
Shop: Balfonheim Port
Treasure: Ridorana Cataract (Colosseum)
Drop: Gemhorn (3%)
Golden Axe
GoldenAxe-ffxii.png
Original stats
120 6 29 6% 2 (15,000) Axes & Hammers 6
Treasure: Cerobi Steppe (The Terraced Bank) / Necrohol of Nabudis (Cloister of Reason)
Steal: Reaver (Pharos - Subterra - 3%) / High Reaver (3%)
Bazaar: Golden Battle Axe

Hammers [ ]

FFXII Hammer Icon.png

Weapon Attack Evade Element On-Hit CT Combo rate Metal Value (Sell: Half of value) License
Iron Hammer
IronHammer-ffxii.png
Original stats
24 2 32 8% 1 900 Axes & Hammers 2
Shop: Rabanastre / Nalbina Fortress / Barheim Passage
Treasure: Barheim Passage (The Zeviah Subterrane)
War Hammer
WarHammer-ffxii.png
Original stats
42 2 32 8% 1 2,500 Axes & Hammers 3
Shop: Rabanastre / Bhujerba / Dalmasca Westersand / Nam-Yensa Sandsea / Tomb of Raithwall / Balfonheim Port
Treasure: Ogir-Yensa Sandsea (East Junction) / Phon Coast (The Vaddu Strand)
Steal: Hybrid Gator (3%)
Sledgehammer
Sledgehammer-ffxii.png
Original stats
66 2 Disable (20%) 32 8% 2 6,000 Axes & Hammers 4
Shop: Mt Bur-Omisace
Treasure: Barheim Passage (The Zeviah Span) / Paramina Rift (Silverflow's End)
Drop: Tyranorox (1%) / Humbaba (1%)
Morning Star
MorningStar-ffxii.png
Original stats
100 2 32 8% 2 10,000 Axes & Hammers 5
Shop: Balfonheim Port
Treasure: Feywood (The Edge of Reason)
Drop: Ose (3%)
Scorpion Tail
ScorpionTail-ffxii.png
Original stats
124 2 32 8% 2 (19,000) Axes & Hammers 7
Treasure: Cerobi Steppe (Crossfield)
Drop: Glaring Eye (3%)
Vrscika
ScorpionTail-ffxii.png
133 5 32 20% 2 (26,800) Vrscika
Bazaar: The Scorpion

Maces [ ]

FFXII Mace Icon.png

Damage is calculated based on the weapon's attack, the enemy's defense, and the character's magick power, as opposed to the character's strength. Maces are recommended for magick-geared support characters. They cannot knockback enemies and have average attack speed.

Maces' damage calculation:

The Red Battlemage can equip maces.

Weapon Attack Evade Element On-Hit CT Combo rate Metal Value (Sell: Half of value) License
Mace
Mace-ffxii.png
Original stats
17 4 30 5% 0 550 Maces 1
Shop: Rabanastre / Nalbina Fortress / Barheim Passage
Treasure: Garamsythe Waterway (No. 10 Channel (Flooded))
Bronze Mace
BronzeMace-ffxii.png
Original stats
24 4 30 5% 0 1,100 Maces 1
Shop: Rabanastre / Bhujerba / Dreadnought Leviathan
Treasure: Lhusu Mines (Shaft Entry)
Drop: Mesmenir (3%)
Bhuj
Bhuj-ffxii.png
Original stats
34 4 30 5% 0 2,200 Maces 2
Shop: Rabanastre / Bhujerba / Dalmasca Westersand / Nam-Yensa Sandsea / Tomb of Raithwall / Balfonheim Port
Treasure: Ogir-Yensa Sandsea (Platform 1 - East Tanks, Platform 1 - South Tanks)
Poach: Treant (5%)
Miter
Mitre-ffxii.png
Original stats
42 4 Effect: Water 30 5% 0 3,650 Maces 2
Shop: Jahara / Mt Bur-Omisace
Treasure: Zertinan Caverns (Hourglass Basin, Halls of Ardent Darkness) / Trial Mode Stage 38 (with Diamond Armlet)
Steal: Rain Dancer (3%)
Thorned Mace
ThornedMace-ffxii.png
Original stats
53 4 Poison (15%) 30 5% 0 5,400 Maces 3
Shop: Mt Bur-Omisace
Treasure: Barheim Passage (Special Op Sector 5) / Paramina Rift (Karydine Glacier)
Poach: Malboro King (5%)
Chaos Mace
ChaosMace-ffxii.png
Original stats
69 4 Confuse (15%) 30 5% 0 7,700 Maces 3
Shop: Mosphoran Highwaste / Phon Coast
Treasure: Salikawood (Trunkwall Road) / Tchita Uplands (The Skytrail)
Drop: Cubus (rare) in Trial Mode Stage 28
Steal: Charybterix (3%)
Doom Mace
DoomMace-ffxii.png
Original stats
75 4 Doom (15%) 30 5% 0 9,700 Maces 4
Shop: Archades / Balfonheim Port
Treasure: Tchita Uplands (Oliphzak Rise) / Necrohol of Nabudis (Hall of Slumbering Might)
Drop: Gargoyle Baron (1%)
Steal: Zalera (uncommon) in Trial Mode Stage 32
Zeus Mace
ZeusMace-ffxii.png
Original stats
81 4 Potency: Dark (+50%) 30 5% 0 (12,000) Maces 4
Treasure: Cerobi Steppe (The Terraced Bank) / Pharos - Second Ascent (Station of Suffering)
Drop: Mimeo (Pharos - First Ascent - 3%) / Minibug (1%)
Hunt: The Child Snatcher (Diabolos)
Grand Mace
GrandMace-ffxii.png
Original stats
88 4 30 5% 0 (14,000) Maces 5
Treasure: Cerobi Steppe (Feddik River)
Hunt: Who's The Strongest!? (Pylraster)
Bonebreaker
Guriguribanban-ffxii.png
10 30 Sap (100%)
Disease (100%)
30 0% 0 (198)
Special Properties: Damage Formula: Same as Guns and Measures (Critical: 10%)
Treasure: Cerobi Steppe (Feddik River)
Drop: Omega Mark XII (1%)
Bone of Byblos
ByblosBone-ffxii.png
100 10 30 5% 0 (2) Maces 5
Treasure: Lhusu Mines (Site 5) / Cerobi Steppe (The Northsward)
Steal: Yiazmat (3%)

Measures [ ]

FFXII Measure Icon.png

Measures have low attack ratings, but ignore defense, with damage being calculated solely on the weapon's attack, and they cannot combo. Measures inflict beneficial status effects on hit. They can be used to strengthen the party without using MP, but may need to be switched out for conventional weapons if the character is to enter melee combat. Measures add 35 evasion, which, coupled with the ability to equip a shield, makes a character difficult to hit.

Measures are effective when attacking party members to remove the confuse status, since measures do not deal heavy damage yet can confer beneficial statuses. Targets cannot parry or block measure attacks, but the wielder can still miss due to bad accuracy. Measures cannot knockback enemies and have the same speed as swords and hammers.

Measures' damage calculation:

The Machinist can take advantage of these weapons to bestow consistent beneficial effects to allies without casting magicks. Unlike the original version, Measures don't deal critical hits, which eases the application of beneficial statuses.

Weapon Attack Evade Element On-Hit CT Combo rate Metal Value (Sell: Half of value) License
Gilt Measure
GiltMeasure-ffxii.png
Original stats
5 35 Effect: Ice Protect (70%) 32 0 0 (1,000) Measures 1
Treasure: Garamsythe Waterway (No. 11 Channel (Drained)) / Cerobi Steppe (Old Elanise Road)
Drop: Gargoyle (3%)
Arc Scale
ArcScale-ffxii.png
Original stats
10 35 Effect: Water Shell (70%) 32 0 0 (2,000) Measures 2
Treasure: Barheim Passage (Special Op Sector 5) / Cerobi Steppe (South Liavell Hills)
Multiscale
Multiscale-ffxii.png
Original stats
13 35 Effect: Fire Bravery (70%) 32 0 0 (4,000) Measures 2
Treasure: Lhusu Mines (Site 3) / Cerobi Steppe (South Liavell Hills)
Steal: Bagoly (Phon Coast - 3%) / Apsara (rare) in Trial Mode Stage 31
Cross Scale
CrossScale-ffxii.png
Original stats
16 35 Effect: Lightning Vanish (70%) 32 0 0 (8,000) Measures 3
Treasure: Cerobi Steppe (South Liavell Hills) / Nabreus Deadlands (Field of the Fallen Lord)
Steal: Alraune King (Feywood - 3%)
Caliper
Caliper-ffxii.png
Original stats
19 35 Effect: Wind Haste (70%) 32 0 0 (16,000) Measures 3
Treasure: Cerobi Steppe (North Liavell Hills) / Great Crystal (Sirhru Phullam Praa)
Steal: Reaper (3%)
Hunt: Rodeo to the Death (Braegh)
Euclid's Sextant
Euclid'sSextant-ffxii.png
Original stats
24 35 Effect: Holy Bubble (70%) 32 0 0 (32,000) Measures 4
Special Properties: Does not inflict damage when on-hit effect activates.
Treasure: Cerobi Steppe (Crossfield)
Hunt: A Wild Stench (Wild Malboro)

Two-handed weapons [ ]

FFXII Two-Handed Weapon Menu Icon.png

Two-handed weapons do not allow the equipping of a shield, but do offer more damage than one-handed weapons, and sometimes even attack faster.

Greatswords [ ]

FFXII Greatsword Icon.png

Greatswords are more difficult to come by than regular swords, but deliver consistent heavy damage and should be equipped to the player's primary damage dealers. Damage is calculated based on the wielder's strength, the weapon's attack, and the enemy's defense. Greatswords can knockback enemies, apart from the Sword of Kings and the Treaty-Blade.

Greatswords' damage calculation:

The Knight can equip every greatsword. The Red Battlemage can equip every greatsword besides the Excalibur, Excalipur and the Tournesol, albeit with the help of Espers. The White Mage can also unlock the first three greatswords with Esper assistance. In contrast to the original version, greatswords are among the slowest weapons and their charge time is slower than regular swords.

Weapon Attack Evade Element On-Hit CT Combo rate Metal Value (Sell: Half of value) License
Claymore
Claymore-ffxii.png
Original stats
83 20 35 8% 2 (12,500) Greatswords 1
Treasure: Draklor Laboratory (67th Floor - Room 6711 West) / Cerobi Steppe (South Liavell Hills, Feddik River)
Poach: Spee (5%)
Defender
Defender-ffxii.png
Original stats
90 37 35 5% 2 (14,800) Greatswords 2
Treasure: Cerobi Steppe (Old Elanise Road) / Feywood (The Edge of Reason)
Drop: Leynir (1%)
Steal: Orthros (rare) in Trial Mode Stage 41
Sidequest: Great cockatrice escape
Save the Queen
SavetheQueen-ffxii.png
92 20 35 8% 2 16,000 Greatswords 2
Shop: Balfonheim Port
Treasure: Ridorana Cataract (Colosseum)
Bazaar: Attenuated Greatsword
Hunt: The Creature Collector (Goliath)
Ultima Blade
UltimaBlade-ffxii.png
Original stats
109 20 35 8% 2 (33600) Greatswords 3
Treasure: Cerobi Steppe (Crossfield) / Pharos - Third Ascent (Spire Ravel - 2nd Flight)
Bazaar: Ultimate Blade
Sidequest: Hunt Club
Ragnarok
Ragnarok-ffxii.png
Original stats
117 20 Immobilize (25%) 35 8% 2 (42,000) Greatswords 4
Hunt: Fishy Dreams (Ixion)
Excalibur
Excalibur-ffxii.png
Original stats
127 25 Effect: Holy 35 8% 2 (0) Excalibur
Treasure: Great Crystal (Crystal Peak)
Tournesol
Tournesol-ffxii.png
Original stats
138 30 35 10% 0 (56,000) Tournesol
Bazaar: The Sunflower
Wyrmhero Blade
WyrmheroBlade-ffxii.png
Original stats
131 50 Effect: Holy 99 80% 2 (0)
Special Properties: Grants Bravery and Faith
Bazaar: Dragon Crest
Excalipur
Excalibur-ffxii.png
1 20 20 0% 0 (20) Excalipur (150)
Special Properties: Knockback: 0 / Damage Formula: Same as Guns and Measures (Critical: 20%)
Hunt: Battle on the Big Bridge (Gilgamesh and Enkidu)
Treaty-Blade
TreatyBlade-ffxii.png
Original stats
67 30 30 25% 5
Special Properties: Knockback: 0
Other: After plot events in Giruvegan
Sword of Kings
SwordofKings-ffxii.png
Original stats
53 0 30 20% 5
Special Properties: Knockback: 0
Other: After plot events in Stilshrine of Miriam
Steal: Belias (Trial Mode Stage 10; common)

Katana [ ]

FFXII Katana Icon.png

Katana have lower attack than greatswords, but make up for it with their higher chance of combo attacks. The player can take advantage of this by equipping the Genji Gloves, which boosts the rate of combo attacks.

Damage is calculated based on the weapon's attack, the enemy's defense, and the wielder's strength and magick power. The last factor allows even a magick-geared character to become a melee damage dealer when equipped with a katana. Katana cannot knockback enemies. They have average attacking speed and the fastest katana users are Balthier and Basch.

Katana's damage calculation:

Katana are equipped by the Bushi. All katanas are two-handed weapons, with the exception of the Kumbha.

Weapon Attack Evade Element On-Hit CT Combo rate Metal Value (Sell: Half of value) License
Kotetsu
Kotetsu-ffxii.png
Original stats
16 15 31 20% 1 500 Katana 1
Shop: Rabanastre / Giza Plains - The Dry / Barheim Passage
Treasure: Garamsythe Waterway (No. 11 Channel (Flooded))
Steal: Steeling (Barheim Passage - 3%)
Osafune
Osafune-ffxii.png
Original stats
26 17 31 20% 1 1,300 Katana 1
Shop: Rabanastre / Bhujerba / Dreadnought Leviathan
Treasure: Lhusu Mines (Shaft Entry)
Kogarasumaru
Kogarasumaru-ffxii.png
Original stats
40 19 31 20% 1 2,500 Katana 2
Shop: Rabanastre / Bhujerba / Dalmasca Westersand / Nam-Yensa Sandsea / Tomb of Raithwall / Balfonheim Port
Treasure: Ogir-Yensa Sandsea (East Junction, Platform 1 - South Tanks)
Drop: Wu (1%)
Magoroku
Magoroku-ffxii.png
Original stats
50 21 31 20% 1 4,000 Katana 2
Shop: Jahara / Mt Bur-Omisace
Treasure: Giza Plains (Tracks of the Beast) / Zertinan Caverns (Halls of Ardent Darkness)
Drop: Urutan Exile (3%)
Murasame
Murasame-ffxii.png
Original stats
62 23 Effect: Water 31 20% 2 5,800 Katana 3
Shop: Mt Bur-Omisace
Treasure: Barheim Passage (West Annex) / Paramina Rift (Karydine Glacier)
Poach: Pyrolisk (5%)
Kiku-ichimonji
Kiku-ichimonji-ffxii.png
Original stats
71 25 31 20% 2 7,700 Katana 3
Shop: Mosphoran Highwaste / Phon Coast
Treasure: Stilshrine of Miriam (Walk of Reason) / Mosphoran Highwaste (Summit Path) / Tchita Uplands (Garden of Life's Circle)
Drop: Scythe Mantis (1%)
Sidequest: Hunt Club
Yakei
Yakei-ffxii.png
Original stats
83 27 Poison (10%) 31 20% 2 9,300 Katana 4
Shop: Archades / Balfonheim Port
Treasure: Tchita Uplands (The Lost Way) / Necrohol of Nabudis (Cloister of Distant Song)
Drop: BaknamyUnarmed, Dagger, and Gun ({{{2}}}) (Nabreus Deadlands - 1%)
Ame-no-Murakumo
AmenoMurakumo-ffxii.png
Original stats
96 29 Effect: Wind 31 20% 2 11,600 Katana 4
Shop: Balfonheim Port
Treasure: Ridorana Cataract (Colosseum)
Steal: Etherian (3%)
Bazaar: Samurai's Katana
Sidequest: Hunt Club
Muramasa
Muramasa-ffxii.png
Original stats
104 31 31 20% 2 (15,000) Katana 4
Treasure: Pharos - Second Ascent (The Bounds of Truth) / Cerobi Steppe (The Terraced Bank)
Drop: Crypt Bunny (3%)
Steal: Avenger (3%)
Masamune
Masamune-ffxii.png
Original stats
111 33 31 30% 2 (18,000) Masamune (130)
Treasure: Lhusu Mines (Site 7)
Sidequest: Hunt Club

Ninja swords [ ]

FFXII Ninja Sword Icon.png

Ninja swords' damage is calculated based on the character's strength and speed, the weapon's attack, and the enemy's defense. They have an even higher chance of combo attacks than katana, and are the second fastest weapons after daggers. They cannot knockback enemies.

Because ninja swords' damage takes speed into consideration, ninja sword wielders benefit greatly from the Germinas Boots accessory. However, Strength is the largest factor in almost all of the damage formulas. The choice of second job affects Strength and Speed much more than characters' base stats.

Ninja swords' damage calculation:

Ninja swords are used by the Shikari job. They can be found as treasure or bought as Bazaar goods. Because their four licenses are behind Quickenings, and characters can only have three Quickenings, the Shikari player must forgo one of the licenses. Overall, ninja swords are stronger than in the original release, and their elemental properties have been tweaked. Koga Blade is now Earth-elemental, Iga Blade is now Water-elemental, and the Yagyu Darkblade stays Dark-elemental. In the original release, all ninja swords caused Darkness damage and were thus useless against the common undead enemy type.

Weapon Attack Evade Element On-Hit CT Combo rate Metal Value (Sell: Half of value) License
Ashura
Ashura-ffxii.png
Original stats
72 10 Blind (5%) 22 12% 1 (6,300) Ninja Swords 1
Treasure: Stilshrine of Miriam (Walk of Reason) / Cerobi Steppe (South Liavell Hills)
Poach: Aeros (5%)
Sakura-saezuri
Sakurasaezuri-ffxii.png
Original stats
77 12 Slow (8%) 22 15% 1 (7,930) Ninja Swords 1
Treasure: Sochen Cave Palace (Falls of Time) / Cerobi Steppe (South Liavell Hills)
Drop: Midgardsormr (3%)
Kagenui
Kagenui-ffxii.png
Original stats
81 13 Slow (10%) 22 18% 1 (8,900) Ninja Swords 1
Treasure: Barheim Passage (The Zeviah Span) / Cerobi Steppe (North Liavell Hills)
Drop: Striker (1%)
Bazaar: Jag-tooth Ninja Sword
Koga Blade
KogaBlade-ffxii.png
Original stats
87 15 Effect: Earth 22 22% 2 (9,800) Ninja Swords 3
Treasure: Lhusu Mines (Site 3) / Cerobi Steppe (Feddik River)
Drop: Ash Wyrm (3%)
Sidequest: Great cockatrice escape
Iga Blade
IgaBlade-ffxii.png
Original stats
87 15 Effect: Water 22 22% 2 (11,200) Ninja Swords 2
Treasure: Lhusu Mines (Site 9) / Cerobi Steppe (The Terraced Bank)
Drop: Bogey (1%)
Orochi
Orochi-ffxii.png
Original stats
94 18 Disable (10%) 22 25% 2 (12,200) Ninja Swords 1
Treasure: Lhusu Mines (Site 11) / Cerobi Steppe (The Northsward)
Sidequest: Hunt Club
Yagyu Darkblade
YagyuDarkblade-ffxii.png
Original stats
98 24 Effect: Dark Doom (20%) 22 28% 2 (15,000) Yagyu Darkblade & Mesa
Treasure: Cerobi Steppe (Crossfield) / Great Crystal (Sirhru Jilaam Pratii'vaa)
Drop: Bombshell (3%)
Mesa
Orochi-ffxii.png
102 32 Poison (20%) 22 32% 2 (21,000) Yagyu Darkblade & Mesa
Bazaar: Serpent Blade

Spears [ ]

FFXII Spear Icon.png

Spears' damage is calculated based on the character's strength, the weapon's attack, and the enemy's defense. They have average speed and can knockback enemies.

Spears' damage calculation:

Spears are used by the Uhlan job. Almost all mid to late-game spears are stronger compared to the original release, with the high level Gungnir, Dragon Whisker and Zodiac Spears now being able to inflict Disable as well. They can also hit flying targets.

Weapon Attack Evade Element On-Hit CT Combo rate Metal Value (Sell: Half of value) License
Javelin
Javelin-ffxii.png
Original stats
16 8 28 4% 1 500 Spears 1
Shop: Rabanastre / Giza Plains - The Dry / Barheim Passage
Treasure: Garamsythe Waterway (North Spur Sluiceway)
Bazaar: Light Spear
Spear
Spear-ffxii.png
Original stats
26 8 28 4% 1 1,300 Spears 1
Shop: Rabanastre / Bhujerba / Dreadnought Leviathan
Partisan
Partisan-ffxii.png
Original stats
34 8 28 4% 1 2,300 Spears 2
Shop: Rabanastre / Bhujerba / Dreadnought Leviathan
Treasure: Dreadnought Leviathan (Port Section)
Heavy Lance
HeavyLance-ffxii.png
Original stats
42 8 Slow (10%) 28 4% 2 3,500 Spears 2
Shop: Rabanastre / Nam-Yensa Sandsea / Tomb of Raithwall / Jahara / Balfonheim Port
Treasure: Nam-Yensa Sandsea (The Urutan-Yensa Sea) / Ozmone Plain (Field of Fallen Wings)
Drop: Fideliant (3%)
Storm Spear
StormSpear-ffxii.png
Original stats
53 8 Effect: Lightning 28 4% 2 5,600 Spears 3
Shop: Eruyt Village / Mt Bur-Omisace
Treasure: Paramina Rift (Icebound Flow) / Tchita Uplands (Realm of the Elder Dream)
Drop: Garuda-Egi (1%)
Obelisk
Obelisk-ffxii.png
Original stats
68 8 28 4% 2 9,200 Spears 3
Shop: Mt Bur-Omisace / Mosphoran Highwaste
Treasure: Dalmasca Estersand (Broken Sands) / Stilshrine of Miriam (Walk of Reason)
Drop: Anchag (3%)
Halberd
Halberd-ffxii.png
Original stats
75 8 28 4% 2 11,200 Spears 4
Shop: Phon Coast / Archades
Treasure: Phon Coast (Cape Tialan) / Tchita Uplands (Oliphzak Rise)
Steal: Cubus (uncommon) in Trial Mode Stage 28
Hunt: Get My Stuff Back! (Vyraal)
Trident
Trident-ffxii.png
Original stats
85 8 Effect: Ice 28 4% 2 13,500 Spears 4
Shop: Balfonheim Port
Treasure: Feywood (The Edge of Reason)
Steal: Bangaa Thief (3%)
Bazaar: Forked Spear
Holy Lance
HolyLance-ffxii.png
Original stats
91 8 Effect: Holy 28 4% 2 15,700 Spears 5
Shop: Balfonheim Port
Treasure: Ridorana Cataract (Colosseum)
Poach: Gizamaluk (5%)
Sidequest: Hunt Club
Gungnir
Gungnir-ffxii.png
Original stats
95 8 Effect: Fire Disable (10%) 28 4% 2 (17,800) Spears 5
Treasure: Pharos - First Ascent (Wellspring Ravel - 3rd Flight)
Drop: Bune (3%)
Bazaar: Engraved Spear
Dragon Whisker
DragonWhisker-ffxii.png
Original stats
100 8 Disable (15%) 28 4% 1 (20,000) Dragon Whisker (70)
Treasure: Lhusu Mines (Lasche Span) / Cerobi Steppe (Feddik River)
Vrsabha
DragonWhisker-ffxii.png
108 40 Disable (50%) 28 10% 1 (25,000) Vrsabha
Drop: Evil Spirit (3%)
Zodiac Spear
ZodiacSpear-ffxii.png
Original stats
141 8 Disable (20%) 28 4% 2 (40,000) Zodiac Spear
Treasure: Henne Mines (Special Charter Shaft)
Sidequest: Hunt Club

Poles [ ]

FFXII Pole Icon.png

Like katana and ninja swords, poles are prone to combo attacks. The player can equip the Genji Gloves to maximize on poles' combo attack potential.

Damage is calculated based on the wielder's strength, the weapon's attack, and the enemy's magick defense, making it especially devastating to targets without the Shelled buff and enemies with low magick defense. Poles offer high evasion and are among the fastest weapons behind daggers and ninja swords. They can knockback enemies and hit flying targets. Their attack speed is average.

Poles' damage calculation:

Poles can be used by the Monk job.

Weapon Attack Evade Element On-Hit CT Combo rate Metal Value (Sell: Half of value) License
Oaken Pole
OakenPole-ffxii.png
Original stats
15 30 25 15% 0 450 Poles 1
Shop: Rabanastre / Giza Plains - The Dry / Barheim Passage
Treasure: Garamsythe Waterway (No. 11 Channel (Flooded))
Drop: Specter (3%)
Cypress Pole
CypressPole-ffxii.png
Original stats
22 30 Effect: Earth 25 15% 0 960 Poles 2
Shop: Rabanastre / Nalbina Fortress / Barheim Passage
Treasure: Barheim Passage (The Zeviah Subterrane)
Bazaar: Wooden Pole
Battle Bamboo
BattleBamboo-ffxii.png
Original stats
34 30 25 15% 0 2,310 Poles 2
Shop: Rabanastre / Bhujerba / Dreadnought Leviathan
Treasure: Lhusu Mines (Site 2)
Musk Stick
MuskStick-ffxii.png
Original stats
39 30 25 15% 0 3,040 Poles 3
Shop: Rabanastre / Bhujerba / Dalmasca Westersand / Nam-Yensa Sandsea / Tomb of Raithwall / Balfonheim Port
Treasure: Ogir-Yensa Sandsea (Primary Tank Complex, Platform 1 - South Tanks)
Iron Pole
IronPole-ffxii.png
Original stats
46 30 Slow (10%) 25 15% 2 4,230 Poles 3
Shop: Jahara / Mt Bur-Omisace
Treasure: Giza Plains - The Rains (Gizas North Bank)) / Zertinan Caverns (Halls of Ardent Darkness)
Drop: Great Malboro (1%) / Clay Golem (3%)
Bazaar: Iron-forged Pole
Six-fluted Pole
Sixflutedpole-ffxii.png
Original stats
59 30 Potency: Water (+50%) 25 15% 0 6,960 Poles 4
Shop: Mt Bur-Omisace
Treasure: Barheim Passage (West Annex) / Paramina Rift (Karydine Glacier)
Drop: Seeq Cateran (1%)
Steal: Cubus (common) in Trial Mode Stage 28
Gokuu Pole
GokuuPole-ffxii.png
Original stats
72 30 25 15% 0 10,360 Poles 4
Shop: Mosphoran Highwaste / Phon Coast
Treasure: Salikawood (Trunkwall Road) / Tchita Uplands (The Skytrail)
Steal: Wendigo (3%)
Zephyr Pole
ZephyrPole-ffxii.png
Original stats
77 30 Effect: Wind 25 15% 0 11,850 Poles 5
Shop: Archades / Balfonheim Port
Treasure: Tchita Uplands (Sundered Earth) / Necrohol of Nabudis (Hall of the Ivory Covenant)
Poach: Bandercoeurl (5%)
Ivory Pole
IvoryPole-ffxii.png
Original stats
83 30 25 15% 0 13,770 Poles 5
Shop: Balfonheim Port
Treasure: Feywood (The Edge of Reason)
Drop: Etém (3%)
Bazaar: Elegant Pole
Sweep
Sweep-ffxii.png
Original stats
88 30 25 15% 0 (15,480) Poles 6
Treasure: Cerobi Steppe (South Liavell Hills) / Ridorana Cataract (Path of Hidden Blessing)
Steal: Skulwyrm (Great Crystal - 3%)
Eight-fluted Pole
Eightflutedpole-ffxii.png
Original stats
91 30 25 15% 0 (17,500) Poles 6
Treasure: Cerobi Steppe (North Liavell Hills)
Drop: Etherian (3%)
Steal: Abelisk (3%)
Sidequest: Hunt Club
Whale Whisker
WhaleWhisker-ffxii.png
Original stats
108 30 25 15% 0 (23,320) Whale Whisker (90)
Treasure: Lhusu Mines (Site 6 North) / Cerobi Steppe (Feddik River)
Kanya
WhaleWhisker-ffxii.png
112 35 Immobilize (10%) 25 35% 0 (27,700) Kanya (180)
Bazaar: Whisker of the Beast

Rods [ ]

FFXII Rod Icon.png

Like maces, rods are well-suited to magick-geared characters since they increase the wielder's magick power. A couple of rods grant beneficial status effects on hit. Damage is calculated based on the wielder's strength, the weapon's attack, and the enemy's defense. Rods add 6 to evasion and can knockback enemies. They are among the slower weapons and never deal hit combos or critical hits, but can hit flying targets.

Rods' damage calculation:

Rods are used by the White Mage job.

Weapon Attack Evade Element On-Hit MP Magick Power CT Combo rate Metal Value (Sell: Half of value) License
Rod
Rod-ffxii.png
Original stats
16 6 +2 33 0 0 510 Rods 1
Shop: Rabanastre / Nalbina Fortress / Barheim Passage
Treasure: Barheim Passage (Op Sector 36)
Serpent Rod
SerpentRod-ffxii.png
Original stats
25 6 Effect: Ice +2 33 0 0 1,250 Rods 1
Shop: Rabanastre / Bhujerba / Dreadnought Leviathan
Treasure: Lhusu Mines (Site 2)
Drop: Viper (1%)
Hunt: A Ring in the Rain (Croakadile)
Healing Rod
HealingRod-ffxii.png
Original stats
7 6 Regen (100%) +2 33 0 0 2,590 Rods 2
Damage Formula: Same as Guns and Measures
Shop: Rabanastre / Nam-Yensa Sandsea / Tomb of Raithwall / Jahara / Balfonheim Port
Treasure: Ogir-Yensa Sandsea (East Junction)
Poach: Wild Onion (3%)
Gaia Rod
GaiaRod-ffxii.png
Original stats
43 6 Effect: Earth +2 33 0 0 3,700 Rods 2
Shop: Eruyt Village / Mt Bur-Omisace
Treasure: Paramina Rift (Karydine Glacier)
Hunt: Trouble in the Hills (Atomos)
Power Rod
PowerRod-ffxii.png
Original stats
56 6 +3 33 0 0 4,950 Rods 3
Shop: Mt Bur-Omisace / Mosphoran Highwaste
Treasure: Paramina Rift (Karydine Glacier) / Stilshrine of Miriam (Walk of Reason)
Drop: Focalor (3%)
Steal: Apsara (uncommon) in Trial Mode Stage 31
Empyrean Rod
EmpyreanRod-ffxii.png
Original stats
60 6 +2 33 0 0 6,000 Rods 3
Shop: Phon Coast / Archades
Treasure: Phon Coast (Pora-Pora Sands) / Tchita Uplands (Realm of the Elder Dream)
Steal: Apsara (3%)
Holy Rod
HolyRod-ffxii.png
Original stats
63 6 Effect: Holy
Potency: Holy (+50%)
+4 33 0 0 (7,300) Rods 4
Treasure: Cerobi Steppe (Old Elanise Road) / Great Crystal (Bhrum Pis Avaa)
Rod of Faith
RodofFaith-ffxii.png
Original stats
21 6 Faith (60%) +6 33 0 0 (8,800) Rod of Faith
Special Properties: Damage Formula: Same as Guns and Measures
Treasure: Cerobi Steppe (The Terraced Bank)
Other: Mt Bur-Omisace (after Behemoth King hunt)

Staves [ ]

FFXII Staff Icon.png

Staves are well-suited to magick-geared characters as some boost elemental magick spells; for example, casting Blizzaga with a Glacial Staff will cause more damage than without it.

When used for physical attacks, damage is calculated based on the character's strength and magick power, the weapon's attack, and the enemy's defense. Staves add 8 to evasion. They are among the slower weapons and never deal hit combos or critical hits, but can knockback enemies and hit flying targets.

Staves' damage calculation:

Staves are used by Black Mages.

Weapon Attack Evade Element On-Hit Magick Power Vitality Speed CT Metal Value (Sell: Half of value) License
Oak Staff
OakStaff-ffxii.png
Original stats
15 8 +2 34 0 450 Staves 1
Shop: Rabanastre / Nalbina Fortress / Barheim Passage
Treasure: Barheim Passage (Op Sector 37)
Cherry Staff
CherryStaff-ffxii.png
Original stats
20 8 Potency: Wind (+50%) +3 34 0 800 Staves 2
Shop: Rabanastre / Bhujerba / Dreadnought Leviathan
Treasure: Barheim Passage (The Zeviah Subterrane)
Wizard's Staff
Wizard'sStaff-ffxii.png
Original stats
26 8 +4 34 0 1,350 Staves 2
Shop: Rabanastre / Bhujerba / Dalmasca Westersand / Nam-Yensa Sandsea / Tomb of Raithwall / Balfonheim Port
Treasure: Ogir-Yensa Sandsea (Platform 1 - East Tanks)
Drop: Zu (3%)
Flame Staff
FlameStaff-ffxii.png
Original stats
34 8 Potency: Fire (+50%) +4 34 0 2,250 Staves 3
Shop: Jahara / Mt Bur-Omisace
Treasure: Tomb of Raithwall (Northfall Passage)
Drop: Dustia (3%)
Storm Staff
StormStaff-ffxii.png
Original stats
36 8 Potency: Lightning (+50%) +4 34 0 2,590 Staves 3
Shop: Eruyt Village / Mt Bur-Omisace
Drop: Pineapple (3%)
Glacial Staff
GlacialStaff-ffxii.png
38 8 Potency: Ice (+50%) +5 34 0 3,000 Staves 4
Shop: Mt Bur-Omisace
Treasure: Barheim Passage (Special Op Sector 5) / Paramina Rift (Silverflow's End)
Drop: Baritine Croc (Paramina Rift - 1%)
Golden Staff
GoldenStaff-ffxii.png
Original stats
42 8 +6 34 0 4,200 Staves 4
Shop: Mosphoran Highwaste / Phon Coast
Treasure: Stilshrine of Miriam (Walk of Reason) / Mosphoran Highwaste (Summit Path)
Drop: Oiling (1%)
Judicer's Staff
Judicer'sStaff-ffxii.png
Original stats
48 8 Stop (15%) +7 34 0 5,300 Staves 5
Shop: Phon Coast / Archades
Treasure: Phon Coast (Limatra Hills) / Tchita Uplands (Garden of Life's Circle)
Steal: Golem (3%)
Cloud Staff
CloudStaff-ffxii.png
Original stats
49 8 Potency: Lightning (+50%)
Potency: Water (+50%)
Potency: Wind (+50%)
+7 +3 34 0 (6,700) Staves 5
Treasure: Cerobi Steppe (North Liavell Hills) / Great Crystal (Kabonii Jilaam Pratii'vaa)
Bazaar: Mystic Staff
Staff of the Magi
StaffoftheMagi-ffxii.png
Original stats
53 8 Potency: Ice (+50%)
Potency: Wind (+50%)
Potency: Holy (+50%)
+8 +5 34 0 (9,500) Staff of the Magi
Treasure: Cerobi Steppe (Hunters' Camp) / Great Crystal (Sirhru Phullam Praa'vaa)
Drop: Oversoul (1%)
Sidequest: Hunt Club

Ranged weapons [ ]

FFXII Ranged Weapon Menu Icon.png

Ranged weapons require ammunition; the player can't even equip the weapon if they have no ammo available. Ammunition comes in infinite stocks. Though ranged weapons usually take longer to use and do not allow the equipping of a shield, they allow characters to attack from a distance, suited for those with lower defense. Ranged weapons enable one to physically attack a flying target.

A party equipped with ranged weapons tends to spread out more during battle, causing an enemy's area attacks to likely hit fewer of the player's party members. This is especially helpful if the enemy can use third-level black magick or cast spells like Disable and Stop in an area. Instead of combos, ranged weapons can deal critical hits.

Bows [ ]

FFXII Bow Icon.png

Enemies cannot counter bow and arrow attacks, but their accuracy is reduced by 20% in bad weather, like heavy rain and snow- and sandstorms.[1]

Damage is calculated based on the wielder's strength and speed, the combined attack of the bow and arrow, and the enemy's defense. Bows do not offer an evasion bonus. They cannot knockback enemies and are among the slowest weapons.

Bows' damage calculation:

Bows can be used by the Archer.

Weapon Attack Evade Element On-Hit CT Critical rate Metal Value (Sell: Half of value) License
Shortbow
Shortbow-ffxii.png
Original stats
15 0 36 5% 0 450 Bows 1
Shop: Rabanastre / Giza Plains - The Dry / Barheim Passage
Treasure: Dalmasca Estersand (Banks of the Nebra)
Drop: Slaven (Giza Plains - The Dry - 3%)
Bazaar: Bow & Bodkin
Initial: Fran
Silver Bow
SilverBow-ffxii.png
Original stats
19 0 36 5% 1 720 Bows 2
Shop: Rabanastre / Nalbina Fortress / Barheim Passage
Aevis Killer
AevisKiller-ffxii.png
Original stats
25 0 36 5% 0 1,250 Bows 2
Shop: Rabanastre / Bhujerba / Dreadnought Leviathan
Drop: Slaven (Lhusu Mines - 3%)
Killer Bow
KillerBow-ffxii.png
Original stats
36 0 36 5% 0 2,500 Bows 3
Shop: Rabanastre / Bhujerba / Dalmasca Westersand / Nam-Yensa Sandsea / Tomb of Raithwall / Balfonheim Port
Treasure: Ogir-Yensa Sandsea (Platform 1 - Refinery)
Other: From Supinelu in Jahara (sold the Jaya Stick)
Longbow
Longbow-ffxii.png
Original stats
48 0 36 5% 0 4,600 Bows 3
Shop: Rabanastre / Nam-Yensa Sandsea / Tomb of Raithwall / Jahara / Balfonheim Port
Bazaar: Arrows Alight
Elfin Bow
ElfinBow-ffxii.png
Original stats
54 0 36 5% 0 5,830 Bows 4
Shop: Eruyt Village / Mt Bur-Omisace
Treasure: Paramina Rift (Frozen Brook)
Steal: Malboro (Golmore Jungle - 3%)
Hunt: A Scream from the Sky (Wyvern Lord)
Loxley Bow
LoxleyBow-ffxii.png
Original stats
60 0 36 5% 0 7,200 Bows 4
Shop: Mt Bur-Omisace / Mosphoran Highwaste
Treasure: Paramina Rift (Silverflow's End) / Stilshrine of Miriam (Walk of Reason)
Drop: Wyrdhare (1%)
Steal: Cultsworn Lich (3%)
Bazaar: Hollow-shaft Arrows
Sidequest: Viera Matchmaking
Giant Stonebow
GiantStonebow-ffxii.png
Original stats
73 0 36 5% 0 10,650 Bows 5
Shop: Mosphoran Highwaste / Phon Coast
Treasure: Mosphoran Highwaste (Northern Skirts) / Tchita Uplands (The Skytrail)
Burning Bow
BurningBow-ffxii.png
Original stats
77 0 Potency: Fire (+50%) 36 5% 0 11,850 Bows 5
Shop: Archades / Balfonheim Port
Treasure: Tchita Uplands (Garden of Life's Circle) / Necrohol of Nabudis (Cloister of Distant Song)
Drop: Dive Talon (1%)
Hunt: Lost in the Pudding (White Mousse)
Traitor's Bow
Traitor'sBow-ffxii.png
Original stats
82 0 36 5% 0 13,500 Bows 6
Shop: Balfonheim Port
Treasure: Feywood (The Edge of Reason)
Drop: Pumpkin Star (Feywood - 3%)
Steal: Adrammelech (uncommon) in Trial Mode Stage 35
Yoichi Bow
Yoichi'sBow-ffxii.png
Original stats
89 0 36 5% 0 15,800 Bows 6
Shop: Balfonheim Port
Treasure: Ridorana Cataract (Colosseum)
Sidequest: Great cockatrice escape
Perseus Bow
PerseusBow-ffxii.png
Original stats
92 0 36 5% 0 (16,900) Bows 7
Treasure: Cerobi Steppe (South Liavell Hills) / Pharos - First Ascent (Wellspring Ravel - 2nd Flight)
Drop: Bug (1%)
Bazaar: Permafrost Bow & Quiver
Artemis Bow
ArtemisBow-ffxii.png
Original stats
94 0 36 5% 0 (17,600) Bows 7
Treasure: Cerobi Steppe (Old Elanise Road) / Great Crystal (Uldobi Phullam Pratii'dii)
Bazaar: Bow of the Moon Goddess
Sidequest: Hunt Club
Sagittarius
SagittariusBow-ffxii.png
Original stats
97 0 36 5% 0 (19,000) Sagittarius (130)
Treasure: Cerobi Steppe (Crossfield)
Steal: Luxollid (3%)
Dhanusha
SagittariusBow-ffxii.png
109 10 36 20% 0 (24,800) Dhanusha (200)
Bazaar: Silver Bow
Seitengrat
Seitengrat FFXII Screenshot.png
224 75 10 25% 0 (0)
Special Properties: Range: 20 / Invisible
Treasure: Skyferry (Air Deck)

Crossbows [ ]

FFXII Crossbow Icon.png

Enemies cannot parry or counter crossbow attacks, though the attacks have an increased chance of simply missing altogether, and their accuracy is halved in bad weather.[1]

Damage is calculated based on the wielder's strength, the combined attack of the crossbow and bolt, and the enemy's defense. Crossbows add 5 to evasion. They are the fastest ranged weapons, but cannot knockback enemies.

Crossbows' damage calculation:

Crossbows are used by the Time Battlemage job.

Weapon Attack Evade Element On-Hit CT Critical rate Metal Value (Sell: Half of value) License
Bowgun
Bowgun-ffxii.png
Original stats
21 5 24 7% 1 880 Crossbows 1
Shop: Rabanastre / Nalbina Fortress / Barheim Passage
Treasure: Garamsythe Waterway (No. 10 Channel (Flooded))
Steal: Alraune (3%)
Crossbow
Crossbow-ffxii.png
Original stats
31 5 24 7% 1 1,900 Crossbows 1
Shop: Rabanastre / Bhujerba / Dreadnought Leviathan
Treasure: Dreadnought Leviathan (Port Section)
Bazaar: Ranger's Crossbow
Paramina Crossbow
ParaminaCrossbow-ffxii.png
Original stats
42 5 24 7% 1 3,300 Crossbows 2
Shop: Rabanastre / Nam-Yensa Sandsea / Tomb of Raithwall / Jahara / Balfonheim Port
Treasure: Ogir-Yensa Sandsea (Central Junction) / Tomb of Raithwall (Southfall Passage)
Steal: White Wolf (3%) / Ghast (3%)
Recurve Crossbow
RecurveCrossbow-ffxii.png
Original stats
57 5 24 7% 1 6,400 Crossbows 2
Shop: Eruyt Village / Mt Bur-Omisace
Treasure: Paramina Rift (Icebound Flow)
Steal: Balloon (3%)
Bazaar: Huntsman's Crossbow
Other: From Supinelu in Jahara (gave the Jaya Stick)
Hunting Crossbow
HuntingCrossbow-ffxii.png
Original stats
70 5 24 7% 2 9,500 Crossbows 3
Shop: Mt Bur-Omisace / Mosphoran Highwaste
Treasure: Paramina Rift (Silverflow's End) / Stilshrine of Miriam (Walk of Reason)
Steal: Tarasque / Zalera (rare) in Trial Mode Stage 32 (3%)
Bazaar: Blindflight Quarrels
Hunt: Befoulment of the Beast (Feral Retriever)
Sidequest: Conversations with Ktjn
Penetrator Crossbow
PenetratorCrossbow-ffxii.png
Original stats
79 5 24 7% 2 12,600 Crossbows 3
Shop: Archades / Balfonheim Port
Treasure: Tchita Uplands (The Skytrail) / Necrohol of Nabudis (Hall of Effulgent Light)
Drop: Pallicant (uncommon) in Trial Mode Stage 43
Bazaar: Scout's Crossbow
Gastrophetes
Gastrophetes-ffxii.png
Original stats
84 5 24 7% 2 (15,700) Crossbows 4
Treasure: Cerobi Steppe (Old Elanise Road)
Steal: Pallicant (3%)
Poach: Pallicant in Trial Mode Stage 43
Tula
Gastrophetes-ffxii.png
91 5 24 7% 2 (20,500) Crossbows 4
Treasure: Pharos - Second Ascent (Station of Suffering)
Sidequest: Hunt Club

Guns [ ]

FFXII Gun Icon.png

Guns are the slowest weapons apart from the Wyrmhero Blade, taking almost twice as long to use as others, but they make up for it by having perfect accuracy, even in harsh weather. Enemies cannot parry, block, or counter gun attacks. Guns also ignore an enemy's defense as well as the wielder's stats, meaning that damage is calculated solely by the combined attack of the gun and its bullets, and they can knockback enemies.

Guns' damage calculation:

Guns can be used by the Machinist. The Shikari also has access to the late game guns if they unlock Shemhazai on the License Board. As guns' damage is independent of both the wielder's and the enemy's stats, they are good for a low level or "New Game Minus" playthroughs.

Weapon Attack Evade Element On-Hit CT Critical rate Metal Value (Sell: Half of value) License
Altair
Altair-ffxii.png
Original stats
6 10 50 5% 1 400 Guns 1
Shop: Rabanastre / Giza Plains - The Dry / Barheim Passage
Treasure: Garamsythe Waterway (East Waterway Control)
Initial: Balthier
Capella
Capella-ffxii.png
Original stats
8 10 50 5% 1 900 Guns 2
Shop: Rabanastre / Nalbina Fortress / Barheim Passage
Treasure: Barheim Passage (The Zeviah Subterrane)
Bazaar: Marksman's Delight
Vega
Vega-ffxii.png
Original stats
13 10 50 5% 1 1,400 Guns 2
Shop: Rabanastre / Bhujerba / Dreadnought Leviathan
Treasure: Dreadnought Leviathan (Sub-control Room)
Drop: Axebeak (3%)
Bazaar: Rain of Tears
Sirius
Sirius-ffxii.png
Original stats
17 10 50 5% 1 2,600 Guns 3
Shop: Rabanastre / Nam-Yensa Sandsea / Tomb of Raithwall / Jahara / Balfonheim Port
Treasure: Ogir-Yensa Sandsea (Primary Tank Complex) / Nam-Yensa Sandsea (Simoon Bluff)
Steal: Wooly Gator (3%)
Betelgeuse
Betelgeuse-ffxii.png
Original stats
22 10 50 5% 1 4,500 Guns 3
Shop: Eruyt Village / Mt Bur-Omisace
Treasure: Paramina Rift (Karydine Glacier) / Tchita Uplands (Uazcuff Hills)
Drop: Barmuu (1%)
Ras Algethi
RasAlgethi-ffxii.png
Original stats
29 10 50 5% 1 6,000 Guns 4
Shop: Mt Bur-Omisace / Mosphoran Highwaste
Treasure: Stilshrine of Miriam (Walk of Reason) / Salikawood (Diverging Way)
Steal: Adrammelech (common) in Trial Mode Stage 35
Poach: Phyllo (5%)
Aldebaran
Aldebaran-ffxii.png
Original stats
33 10 50 5% 1 7,700 Guns 4
Shop: Phon Coast / Archades
Treasure: Phon Coast (The Hakawea Shore) / Tchita Uplands (The Lost Way)
Drop: Bangaa Pirate (1%)
Spica
Spica-ffxii.png
Original stats
38 10 50 5% 2 11,000 Guns 5
Shop: Balfonheim Port
Treasure: Feywood (The Edge of Reason)
Poach: Shadonir (5%)
Bazaar: Armor-piercing Shot
Antares
Antares-ffxii-weapon.png
Original stats
41 10 50 5% 2 (13,000) Guns 5
Treasure: Cerobi Steppe (Old Elanise Road) / Pharos - Third Ascent (Spire Ravel - 1st Flight)
Drop: Deidar (3%)
Arcturus
Arcturus-ffxii.png
Original stats
45 10 50 5% 2 (20,000) Guns 6
Treasure: Lhusu Mines (Site 5) / Cerobi Steppe (North Liavell Hills)
Bazaar: Late-model Rifle
Fomalhaut
Fomalhaut-ffxii.png
Original stats
52 10 50 5% 2 (26,000) Guns 6
Treasure: Henne Mines (Phase 2 Dig) / Cerobi Steppe (Feddik River)
Mithuna
Aldebaran-ffxii.png
66 25 50 10% 1 (31,500) Mithuna
Bazaar: Mudslinger

Hand-bombs [ ]

FFXII Hand Bomb Icon.png

Similar to axes and hammers, hand-bombs offer the chance of heavy damage at the expense of consistency. They may inflict heavy damage or hardly any damage at all.

Damage is calculated based on the wielder's strength and vitality, the combined attack of the hand-bomb and bomb, and the enemy's defense. Hand-bombs offer no evasion bonus, never deal hit combos or critical hits, and cannot knockback enemies. They have average attack speed for a ranged weapon, and do not suffer a loss of accuracy in harsh weather.

Hand-bombs' damage calculation:

Hand-bombs are used by the Foebreaker. The Black Mage and the Machinist can also access mid to late-game hand-bombs by unlocking various Espers.

Weapon Attack Evade Element On-Hit CT Combo rate Metal Value (Sell: Half of value) License
Hornito
Hornito-ffxii.png
Original stats
66 0 33 0 0 (5,000) Hand-bombs 1
Treasure: Garamsythe Waterway (No. 10 Channel (Drained)) / Cerobi Steppe (South Liavell Hills)
Drop: Emperor Aevis (1%)
Steal: Earth Tyrant (Trial Mode Stage 19; uncommon)
Fumarole
Fumarole-ffxii.png
Original stats
71 0 Potency: Water (+50%) 33 0 0 (7,200) Hand-bombs 2
Treasure: Barheim Passage (West Annex) / Cerobi Steppe (South Liavell Hills)
Steal: Archaeosaur (3%)
Bazaar: Noisome Incendiaries
Tumulus
Tumulus-ffxii.png
Original stats
76 0 33 0 0 (9,800) Hand-bombs 2
Treasure: Lhusu Mines (Site 3) / Cerobi Steppe (Old Elanise Road)
Drop: Seeq Explorer (1%)
Bazaar: Oil-Soaked Incendiaries
Sidequest: Great cockatrice escape
Caldera
Caldera-ffxii.png
Original stats
83 0 33 0 0 (12,800) Hand-bombs 3
Treasure: Cerobi Steppe (North Liavell Hills) / Great Crystal (Dhebon Jilaam Avaapratii)
Drop: Cataract Aevis (1%)
Bazaar: Devastating Incendiaries
Volcano
Volcano-ffxii.png
Original stats
90 0 33 0 0 (15,000) Hand-bombs 3
Treasure: Cerobi Steppe (The Northsward)
Hunt: Paying for the Past (Catoblepas)
Makara
Volcano-ffxii.png
96 0 33 0 0 (20,000) Hand-bombs 4
Treasure: Henne Mines (Phase 2 Dig, Phase 2 Shaft)

Guest weapons [ ]

The following are weapons used by guests.

Weapon Attack Evade Element On-Hit CT Combo rate Metal Value License
Chirijiraden
Chirijiraden-ffxii.png
76 10 30 15 ?
Reddas's main weapon. Can hit flying targets.
Ninja Knife
NinjaKnife-ffxii.png
25 ?
Reddas's secondary weapon. It acts like a shield.
Joyeuse
Joyeuse-ffxii.png
30 15 25 15 ?
Larsa's main weapon. Used when joining the party the first time.
Joyeuse
Joyeuse-ffxii.png
40 10 30 10 ?
Larsa's main weapon. Used when joining the party the second time. Can hit flying targets.
Swordbreaker
Swordbreaker-ffxii.png
20 ?
Larsa's secondary weapon. It acts like a shield.
Nightmare
Nightmare-ffxii-weapon.png
27 10 35 12 ?
Vossler's weapon. Used when joining the party the first time.
Nightmare
Nightmare-ffxii-weapon.png
30 10 30 14 ?
Vossler's weapon. Used when joining the party the second time.

Dummied weapons [ ]

Ashe holding the Hero's Blade.

The following weapons are dummied out. Two out of the three weapons are fully functional.

Hero's Blade appears in Ashe's promotional poster as the sword she is wielding, and in the opening cutscene where King Raminas bequeaths the sword to Prince Rasler.

Flimsy Blade appears in many weapon shops displayed on racks and inside glass cases, and is also looted from a corpse and wielded by Basch when he initially joins the party as a guest during the party's escape from Nalbina.

Weapon Attack Evade Element On-Hit CT Combo rate Metal Value License
Flimsy Blade
Broadsword-ffxii.png
22 5 30 13 ?
Classified as a one-handed sword.
Hero's Blade
Hero'sBlade-ffxii.png
15 0 32 ? ?
Classified as a one-handed sword. It makes a unique sound when it hits enemies and it has a menu picture. It has a very high combo rate.
Cudgel 100 5 30 ? ?
Classified as a one-handed hammer. It doesn't have a weapon model, and attacking with it makes the user attack with their fist.

The following weapon models have no names but do appear in the game data. They were not used as weapons, but can be seen in shops and other buildings as background decoration.

Other appearances [ ]

Dissidia Final Fantasy NT [ ]

FFTA Buster Sword.png This section about equipment in Dissidia Final Fantasy NT is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Dissidia Final Fantasy Opera Omnia [ ]

FFTA Buster Sword.png This section about equipment in Dissidia Final Fantasy Opera Omnia is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Pictlogica Final Fantasy [ ]

FFTA Buster Sword.png This section about equipment in Pictlogica Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Airborne Brigade [ ]

FFTA Buster Sword.png This section about equipment in Final Fantasy Airborne Brigade is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Record Keeper [ ]

Weapons
Sprites

FFTA Buster Sword.png This section about equipment in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Brave Exvius [ ]

FFTA Buster Sword.png This section about equipment in Final Fantasy Brave Exvius is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Mobius Final Fantasy [ ]

FFTA Buster Sword.png This section about equipment in Mobius Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Etymology [ ]

In the Zodiac versions, some of the most powerful weapons are named after the Hindu calendar. In the Japanese version, the weapon names are the same as their base weapon, but end with a Latin letter. When sorted by strength, these weapons are:

  • Vrscika (Scorpion Tail F)
  • Kumbha (Masamune I)
  • Kanya (Whale Whisker N)
  • Dhanusha (Sagittarius A)
  • Vrsabha (Dragon Whisker L)
  • Mina (Shikari's Nagasa F)
  • Simha (Durandal A)
  • Mesa (Orochi N)
  • Makara (Volcano T)
  • Karkata (Blood Sword A)
  • Tula (Gastrophetes S)
  • Mithuna (Aldebaran Y)

When spelling out their letter-specific names, this reads "FINAL FANTASY".

The bomb weapons are named after geographic features associated with volcanoes, while the guns are named after stars.

The Guriguri Banban (ぐりぐりばんばん ?) weapon in the Japanese Zodiac versions was intended as a debugging weapon used by the developers. "Guriguri" refers to the sound effect of twirling the weapon around, and "ban" the sound it makes when it hits. When the development was finished, they decided to keep the weapon in the game.[2]The weapon is called Bonebreaker in the English version of The Zodiac Age.

Seitengrat, Great Trango and the shield Gendarme are named after mountain peaks. When the team first started making the International version, the game's director Hiroyuki Itō was interested in mountains and wanted to use interesting names for the game.[2]

References [ ]

  1. 1.0 1.1 Maltzsan (January 30, 2007). Final Fantasy XII Game Mechanics FAQ. Neoseeker. Archived from the original on 1st September 2020.
  2. 2.0 2.1 Hiroyuki Ito interview from the Final Fantasy XII International Ultimania (Translation)

Cool Looking One Handed Swords Concept Art

Source: https://finalfantasy.fandom.com/wiki/Final_Fantasy_XII_weapons

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